November, 19 2006 - Engine update
New for the month:
New functionality of OpenGL and DirectX9 renderers:
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Shader manager:
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Memory manager:
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October, 13 2006 - Development info
At the beginning of September I decided to stop working on the OGL graphic framework, and start development of full engine for comfortable creation of 3D programs. The engine will include not only work with graphic API, but also physics, sound, input and AI. The abstraction level will go much higher.
A month passed and I already have some results:
OpenGL and DirectX9 renderers(cross-API):
Input(DirectInput):
July, 04 2006 - Big Transparent Shadows Demo
At the beginning of June I came to an idea of creating a demo showing shadows from transparent objects. After a while I decided that just one effect won't be enough, and I have to create something bigger, something very interesting and put a lot of different effects in it.
I have an ATI Radeon 9800, and I got everything from it.
The main effects in the demo are:
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Here is some screenshots from the demo (all of them could be found in Gallery section).
I use floating point render targets in this demo, so you need
at least Radeon9500 or GeForce6200.
Follow this link to download
archive(3.61Mb)